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node_modules/fontkitten/dist/index.d.ts
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node_modules/fontkitten/dist/index.d.ts
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//#region src/types.d.ts
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/**
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* There are several different types of font objects that are returned by fontkit depending on the font format.
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* They all inherit from the TTFFont class and have the same public API.
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*/
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interface Font {
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type: "TTF" | "WOFF" | "WOFF2";
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isCollection: false;
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postscriptName: string;
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fullName: string;
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familyName: string;
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subfamilyName: string;
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copyright: string;
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version: string;
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/** the size of the font’s internal coordinate grid */
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unitsPerEm: number;
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/** the font’s ascender */
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ascent: number;
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/** the font’s descender */
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descent: number;
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/** the amount of space that should be included between lines */
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lineGap: number;
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/** the offset from the normal underline position that should be used */
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underlinePosition: number;
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/** the weight of the underline that should be used */
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underlineThickness: number;
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/** if this is an italic font, the angle the cursor should be drawn at to match the font design */
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italicAngle: number;
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/** the height of capital letters above the baseline */
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capHeight: number;
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/** the height of lower case letters */
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xHeight: number;
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/** the font’s bounding box, i.e. the box that encloses all glyphs in the font */
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bbox: BBOX;
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/** the font metric table consisting of a set of metrics and other data required for OpenType fonts */
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"OS/2": Os2Table;
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/** the font's horizontal header table consisting of information needed to layout fonts with horizontal characters */
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hhea: HHEA;
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/** the number of glyphs in the font */
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numGlyphs: number;
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/** an array of all of the unicode code points supported by the font */
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characterSet: number[];
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/** An object describing the available axes in a variable font. Keys are 4 letter axis tags. */
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variationAxes: Partial<Record<string, {
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name: string;
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min: number;
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default: number;
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max: number;
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}>>;
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/**
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* Maps a single unicode code point to a Glyph object.
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* Does not perform any advanced substitutions (there is no context to do so).
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*/
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glyphForCodePoint(codePoint: number): Glyph;
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/**
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* Returns whether there is glyph in the font for the given unicode code point.
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*/
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hasGlyphForCodePoint(codePoint: number): boolean;
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/**
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* Returns an array of Glyph objects for the given string.
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* This is only a one-to-one mapping from characters to glyphs.
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* For most uses, you should use font.layout (described below), which
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* provides a much more advanced mapping supporting AAT and OpenType shaping.
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*/
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glyphsForString(string: string): Glyph[];
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/**
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* Returns a glyph object for the given glyph id. You can pass the array of
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* code points this glyph represents for your use later, and it will be
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* stored in the glyph object.
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*/
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getGlyph(glyphId: number, codePoints?: number[]): Glyph;
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/**
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* Returns an object describing the named variation instances
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* that the font designer has specified. Keys are variation names
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* and values are the variation settings for this instance.
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*/
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namedVariations: Record<string, Record<string, number>>;
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/**
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* Returns a new font with the given variation settings applied.
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* Settings can either be an instance name, or an object containing
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* variation tags as specified by the `variationAxes` property.
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*/
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getVariation(settings: object | string): Font;
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getFont(name: string): Font;
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/**
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* Gets a string from the font's `name` table
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*/
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getName(key: string): string | null;
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}
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/**
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* Glyph objects represent a glyph in the font. They have various properties for accessing metrics and
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* the actual vector path the glyph represents.
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*
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* You do not create glyph objects directly. They are created by various methods on the font object.
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* There are several subclasses of the base Glyph class internally that may be returned depending
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* on the font format, but they all inherit from this class.
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*/
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interface Glyph {
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/** the glyph id in the font */
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id: number;
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/**
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* An array of unicode code points that are represented by this glyph.
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* There can be multiple code points in the case of ligatures and other glyphs
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* that represent multiple visual characters.
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*/
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codePoints: number[];
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/** a vector Path object representing the glyph */
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path: Path;
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/** the glyph’s bounding box, i.e. the rectangle that encloses the glyph outline as tightly as possible. */
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bbox: BBOX;
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/**
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* The glyph’s control box.
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* This is often the same as the bounding box, but is faster to compute.
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* Because of the way bezier curves are defined, some of the control points
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* can be outside of the bounding box. Where `bbox` takes this into account,
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* `cbox` does not. Thus, cbox is less accurate, but faster to compute.
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* See [here](http://www.freetype.org/freetype2/docs/glyphs/glyphs-6.html#section-2)
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* for a more detailed description.
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*/
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cbox: BBOX;
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/** the glyph’s advance width */
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advanceWidth: number;
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/** the glyph’s advance height */
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advanceHeight: number;
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/** is a mark glyph (non-spacing combining glyph) */
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isMark: boolean;
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/** is a ligature glyph (multiple character, spacing glyph) */
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isLigature: boolean;
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/** The glyph's name. Commonly the character, or 'space' or UTF**** */
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name: string;
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}
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/**
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* Path objects are returned by glyphs and represent the actual
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* vector outlines for each glyph in the font.
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*/
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interface Path {
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commands: PathCommand[];
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/**
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* Gets the exact bounding box of the path by evaluating curve segments.
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* Slower to compute than the control box, but more accurate.
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*/
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bbox: BBOX;
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/**
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* Gets the "control box" of a path.
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* This is like the bounding box, but it includes all points including
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* control points of bezier segments and is much faster to compute than
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* the real bounding box.
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*/
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cbox: BBOX;
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/** Converts the path to an SVG path data string */
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toSVG(): string;
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/** Transforms the path by the given matrix */
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transform(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number): Path;
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/** Translates the path by the given offset */
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translate(x: number, y: number): Path;
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/** Rotates the path by the given angle (in radians) */
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rotate(angle: number): Path;
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/** Scales the path */
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scale(scaleX: number, scaleY?: number): Path;
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}
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interface PathCommand {
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command: "moveTo" | "lineTo" | "quadraticCurveTo" | "bezierCurveTo" | "closePath";
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args: number[];
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}
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interface BBOX {
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/** The minimum X position in the bounding box */
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minX: number;
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/** The minimum Y position in the bounding box */
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minY: number;
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/** The maximum X position in the bounding box */
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maxX: number;
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/** The maximum Y position in the bounding box */
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maxY: number;
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/** The width of the bounding box */
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width: number;
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/** The height of the bounding box */
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height: number;
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}
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interface Os2Table {
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breakChar: number;
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capHeight: number;
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codePageRange: number[];
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defaultChar: number;
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fsSelection: {
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italic: boolean;
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negative: boolean;
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outlined: boolean;
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strikeout: boolean;
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underscore: boolean;
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useTypoMetrics: boolean;
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wws: boolean;
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bold: boolean;
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regular: boolean;
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oblique: boolean;
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};
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fsType: {
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bitmapOnly: boolean;
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editable: boolean;
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noEmbedding: boolean;
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noSubsetting: boolean;
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viewOnly: boolean;
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};
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maxContent: number;
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panose: number[];
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sFamilyClass: number;
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typoAscender: number;
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typoDescender: number;
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typoLineGap: number;
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ulCharRange: number[];
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usFirstCharIndex: number;
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usLastCharIndex: number;
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usWeightClass: number;
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usWidthClass: number;
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vendorID: string;
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version: number;
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winAscent: number;
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winDescent: number;
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xAvgCharWidth: number;
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xHeight: number;
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yStrikeoutPosition: number;
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yStrikeoutSize: number;
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ySubscriptXOffset: number;
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ySubscriptXSize: number;
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ySubscriptYOffset: number;
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ySubscriptYSize: number;
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ySuperscriptXOffset: number;
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ySuperscriptXSize: number;
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ySuperscriptYOffset: number;
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ySuperscriptYSize: number;
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}
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interface HHEA {
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version: number;
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ascent: number;
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descent: number;
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lineGap: number;
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advanceWidthMax: number;
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minLeftSideBearing: number;
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minRightSideBearing: number;
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xMaxExtent: number;
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caretSlopeRise: number;
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caretSlopeRun: number;
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caretOffset: number;
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metricDataFormat: number;
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numberOfMetrics: number;
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}
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interface FontCollection {
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type: "TTC" | "DFont";
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isCollection: true;
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getFont(name: string): Font | null;
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fonts: Font[];
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}
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//#endregion
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//#region src/index.d.ts
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/**
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* Returns a font object for the given buffer.
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* For collection fonts (such as TrueType collection files), you can pass a postscriptName to get
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* that font out of the collection instead of a collection object.
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* @param buffer `Buffer` containing font data
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* @param postscriptName Optional PostScript name of font to extract from collection file.
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*/
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declare function create(buffer: Buffer, postscriptName?: string): Font | FontCollection;
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//#endregion
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export { BBOX, Font, FontCollection, Glyph, HHEA, Os2Table, Path, PathCommand, create };
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